I happened to glance through the PHB2 and saw a few feats I found interesting.
Deadeye Shot (PHB2 pg. 78): Ready an action to attack the same opponent as an ally. If they hit, the opponent is denied their Dexterity bonus to AC versus your attack, therefore giving you the opportunity to apply your sneak attack damage.
Penetrating Shot (PHB2 pg. 81): Make a single ranged attack as a 60' line. Separate attack roles against each, but each one you hit takes damage. Note, I've seen some posts where people say it stops if you miss, but there is nothing about this in the feat, the errata, or official post stating this on Wizards site. The intent (and the summary) lists it as an attack against each creature in the line. So, the ranged attack against each is simply taking the place of a save; no luck getting out of it because it missed the person in front of you.
Ranged Weapon Mastery (PHB2 pg. 82): Get an additional +2 bonus to attacks and damage with a ranged weapon that does the selected type of damage. It requires Weapon Specialization, so not the best for rogues but great for fighters focused on ranged attacks. Oh, yeah, the errata says it stacks with Weapon Focus and Weapon Specialization, as if there was any doubt...
Telling Blow (PHB2 pg. 83): Get sneak attack damage when you make a critical hit. Not a terrible choice for rogues with an excellent critical range, or for rogues attacking from ranged (because you always need more opportunities to use sneak attack at range).
Sacred Healing (PHB2 pg. 89): As a swift action, expend a turn undead attempt to gain a +2 bonus per die to healing spells you cast until the end of the turn. A 6th level cleric casting Cure Serious Wounds would get 3d8+12...very nice. :)
Simply a matter of time until Roderyc gets Telling Blow.
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